Using D3DXComputeBoundingBox()

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20 comments, last by Medo Mex 11 years, 4 months ago
No you make one in max to the right size then you work out the scale. Like say in max your box is 5* 5 and in your app it's say 10* 10 then you use that scale difference on all your boxes in max
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@ankhd: Althought that can solve the problem, it doesn't solve the main issue which is making a function that load .x file box into bullet physics.

I'm looking for a way to make a method to load the .x file box into bullet physics, I'm using D3DXComputeBoundingBox() to calculate the .x file box size but it doesn't work as expected.

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