I have made a lot of progress with my engine and now it is time to get started on the editor. I originally wanted to go with wxWidgets for the interface but couldn't get it to compile for x64 in Visual Studio 2012. It compiled just fine as 32-bit and the 64-bit pre-built binaries are for 2010 and previous versions of Visual Studio.
I looked at qt next but there is also no 64-bit version available for Visual Studio 2012. I then decided to just use MFC but quickly realized that the learning curve is huge and I would rather spend my time getting the editor working in conjunction with the engine.
After some research I came across WPF and Windows Forms. I tinkered with it and creating an interface literally took a few minutes, but I only know C++ and learning C# just to program the inner workings of the editor would have an even worse learning curve than MFC for me. (My engine is in C++ and I have no clue how it would even be able to interact with a C# application as well)
Having wxWidgets 64-built pre-built binaries for VS2012 would be a dream come true. Instructions on how to compile it as such would be just a good. I am open to any other advice.
Thanks in advance