games for phones
coco2x it seems like another good solid program. Currently I'm using NetBeans refresh my skills.
I did HTML coding from back in 2001 and never really stayed with the times but HTML5 runs games? Or is this linked with java to create games. I look for tutorials and I see alot of java coding and the only real HTML I see are the basic headers to set up pages and very little code. If I can remember correct you could do this back in the day. Kinda a weird question but what is the major difference?
coco2x it seems like another good solid program. Currently I'm using NetBeans refresh my skills.
I did HTML coding from back in 2001 and never really stayed with the times but HTML5 runs games? Or is this linked with java to create games. I look for tutorials and I see alot of java coding and the only real HTML I see are the basic headers to set up pages and very little code. If I can remember correct you could do this back in the day. Kinda a weird question but what is the major difference?
HTML5 + javascript build games. The HLTM5 sets up a canvas for display then your game runs in the canvas with javascript.
Coco2x would be a great choice for cross platform since it work on iOS, Android and Windows Phones.
Native language for the phones are
-Android = Java
-Windows Phone = C++ and C# note I'm pretty sure Windows is starting to push more towards Direct X and C++ on the new phones
-iOS = Objective C(not if you really wanted a mac you don't need to buy a top of a line mac to make apps I use a base model that works great)
All the above support C++ as well
Depending on what you want to do and what library you use sometimes you need to use some of the native language.
I would echo any suggestions for starting with existing packages rather than trying to choose a language.
Unity, UDK, cocos, etc...
These are cross platform and fully featured. They will take care of alot of details and you can probably get up and running pretty quick.