I am getting familiar with Physxx3.2.2 SDK. I want to implement a example which uses ConvexMesh/TriangleMesh to create a actor then according to some collision detection to make actor to do some deformation.
I think maybe I can use some function in PxSimulationEventCallBack to help me achieve those effect! Does anyone have some simple example about how to use PxTriggerPairFlag function or some information can help me ?