I did a google search for "C++ seconds per frame" and was provided a million links to frames per second stuff.
I'm loading .3ds models.
So far I've almost got them on screen, however before I get to any animation stuff I'd like to implement a clock that can tell me how many seconds (a decimal such as 0.0321 will be fine) have elapsed since the last frame.
This figure will be used in curve fitting math, so I'd like it to be accurate.
Is seconds per frame the inverse of FPS?
Can anybody help? I've read a few things about c++ not providing a clock as time is dependant on the OS?