Is this game worth saving?

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11 comments, last by Alan C 11 years, 2 months ago

I played it and just wanted to say I encountered a couple of bugs. Sometimes after moving around really fast the character would get stuck walking in one direction.

Like, character would get stuck walked downward. I'd press the 'W' key to walk up and he would but as soon as I released it he would walk down again. This also happened another time when walking down and to the right. I could move any direction but as soon I released that key it would go back to moving down and to the right.

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You weren't too harsh; I just meant I hadn't thought of the mouse wearing out because that hasn't happened to me before. I believe you that it can happen.

Chad: From my testing, I've found that usually happens if your mouse happens to go outside of the screen a bit and click (like when you are firing rapidly), causing flash to lose the focus while you are holding down the button, flash seems to get confused and not realize when the button is released. I've also had it happen completely randomly too, but I'm not sure what is causing it on those times.

http://galdon.newgrounds.com/games/

Feedback on my games is always appreciated.

I think you have a decent framework for a version 2 or a similar game.

A few things I noted:

To much lag when there are several zombies on the screen (firing weapon and walking).

The artwork is good enough for conceptualization, but needs to be improved for a final/next project (I am not an artist either).

Game balance, I beat the game on easy and on hard to look at the contrast. The only difference seemed to be how hard the zombies hit. It was not difficult to beat on either mode, on hard I got 100 on all 3 boxes on the bottom.

To much time between waves.

Everything else I noted has been mentioned above.

Of everything mentioned, the lag is the only thing that needs to be 'fixed'. Something in your code is not working right, and if you move on to another project now you may carry the code design with you.

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