OpenGL and Mac: No D3D11 level functionality?
However the number of games currently supporting the feature set is somewhat unimportant; if the feature set isn't exposed then no one can create games which target it anyway...
Right, I'm not arguing that point. It merely seems a little disingenuous for Chris to claim that Apple doesn't "consider OS X to be a gaming platform", on account of their supported OpenGL version.
Half the "DirectX 11 games" on Chubu's list are available for Mac, and most of the rest are available for one of the 360 or the PS3. Lack of DirectX 11 is just something you work around, whatever your target platform...
However the number of games currently supporting the feature set is somewhat unimportant; if the feature set isn't exposed then no one can create games which target it anyway...
Right, I'm not arguing that point. It merely seems a little disingenuous for Chris to claim that Apple doesn't "consider OS X to be a gaming platform", on account of their supported OpenGL version.
Half the "DirectX 11 games" on Chubu's list are available for Mac, and most of the rest are available for one of the 360 or the PS3. Lack of DirectX 11 is just something you work around, whatever your target platform...
Surely that doesn't mean we can't expect better of our platforms. I've never been much of a Mac fan, but this is just silly. I suspect that the CAD and 3D design packages don't depend on the new GL features, so Apple's not feeling pressure to add them.
As I see it, the only place Apple really makes money on games is iOS, most Apple hardware ships with fairly anaemic integrated GPUs, and unlike PC manufacturers they have a vested interest on maintaining comparable graphics capabilities across their product line...
We can expect whatever we want, but I think the unpleasant truth is that until those features are available on iOS, there won't be any impetus to implement them for OS X.