so the inverse of viewspace is worldspace?, does that mean worldspace position for the camera on the left hand coord axis?
Inverse of viewspace
so the inverse of viewspace is worldspace?
You probably mean: The inverse of the world-to-view transformation is the view-to-world transformation. Notice that not the spaces but the transformations from one space to another are mentioned..
If you were to create a 4x4 matrix representing the orientation and position of your camera, that would be the camera's "world matrix". Transforming any point by such a matrix would translate it from "local space" relative to the camera's position and orientation, to "world space". If you were to invert this matrix, you would get a matrix that does the opposite: it would transform world-space coordinates to local coordinates relative the camera (AKA view space). This would be your "view matrix".
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement