Actually that is not *quite* the same problem as I'm having.
If I minimize the game I can still see my player sprite and some of the other dynamic objects.
However my problem is that nothing gets drawn after a specific amount of frames (like in the video I posted).
The RenderTarget2D.ContentLost is also not getting called when my sprites stop getting drawn, however if I minimize/restore the window AFTER
the sprites disappear the sprites of the player and dynamic objects are getting drawn again.