Hello!
I need to render an obscure amount of building shaped objects, and I came to pass the terms geoclipmapping and geomipmapping for handling seemingly endless terrains. I was wondering if it would be possible for strict shapes like this:

A building here only has 8 vertices, the limit on my graphic card so far has been 200k buildings, but I need hundreds of millions. And my very optimistic hopes were for geoclipmapping to kind of merge the vertices and triangles together at far distance so it become possible to render with decent fps. But I'm sceptical to my approach as I've never tried it before. If you have any hints of how I begin or better ideas it would be much appreciated. Main language I'm using is WebGL/OpenGL
Thanks.
Lalle
