GUI for 3D game using only SDL

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-1 comments, last by hikarihe 11 years, 1 month ago

Building on the idea of this tutorial: http://www.lazyfoo.net/SDL_tutorials/lesson09/index.php

  1. Draw menu and buttons as flat 3D surfaces
  2. When left mouse button pressed check coordinates ( if cursor inside a button )
  3. Follow button routine

Is this the only way to do it?

Thanks ^^

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