what happens with frame independent movement when the frame rate drops drastically?
from my understanding, the visual feedback (frame rate) will slow down, while the simulation continues to run at full speed.
and even putting an upper limit on the time step (say 250ms) still will cause problems if the frame time is say 300 ms, correct?
is it a fair statement to say that frame independent movement does not degrade gracefully when the frame rate drops drastically?