New indie dev blog for Survive, an open world zombie survival fps

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13 comments, last by Davidtse 9 years, 10 months ago

I just finished a new update video for Survive. Here is a list of all the changes and new features in this update:

-Zombie Locomotion
-Implemented a Component Based Entity System

-Full Dynamic Day Night Cycle

-Light Shafts
-Implemented CIE Sky Rendering Model

-Implemented a Post Processing System

-SSAO

-FXAA
-Bloom

-Filmic Tone Mapping

-HDR Rendering

-Gamma Correct Rendering

-Added a PhysX Implementation of the Physics Wrapper.

-Started Oculus Rift Support

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I'm working on a first person zombie shooter that's set in a procedural open world. I'm using a custom game engine created from scratch with opengl and C++. Follow my development blog for updates on the game and the engine. http://www.Subsurfacegames.com

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Survive is now on Steam Greenlight! Please go vote yes if you think the game should be on steam. LINK

I also did a blog post showing some of the details of the greenlight so far: http://www.subsurfacegames.com/

I'm working on a first person zombie shooter that's set in a procedural open world. I'm using a custom game engine created from scratch with opengl and C++. Follow my development blog for updates on the game and the engine. http://www.Subsurfacegames.com

I just voted yes in Greenlight! Amazing work!

If you really are pulling this off by yourself its quite remarkable, please finish it and I bet you will be successfull :D

I havn't posted here in awhile, but I just posted 2 videos showing what I've added in the first build of the Survive Pre-Alpha:

I'm working on a first person zombie shooter that's set in a procedural open world. I'm using a custom game engine created from scratch with opengl and C++. Follow my development blog for updates on the game and the engine. http://www.Subsurfacegames.com

Just finished the latest update about Unlimited World Generation! Here is the new video:

I'm working on a first person zombie shooter that's set in a procedural open world. I'm using a custom game engine created from scratch with opengl and C++. Follow my development blog for updates on the game and the engine. http://www.Subsurfacegames.com

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