there are a lot of "action"s in a game.
some are simple,e.g. the disappearance of a buttom.
and some are complicated.e.g.the disappearance of a button array.
Is there a way to abstract the "action", making it the reuse and modification easy?
e.g.The convergence of the interface elements .Combination of elements of the game action , if the package is suitable , you can make the action more delicate and rich .