Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Don't forget to read Tuesday's email newsletter for your chance to win a free copy of Construct 2!


3DS Mesh Reader


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 CoOlDud3   Members   -  Reputation: 151

Like
0Likes
Like

Posted 04 May 2013 - 08:48 AM

Hi, I have been browsing the internet and found this: http://www.spacesimulator.net/wiki/index.php?title=Tutorials:3ds_Loader. It is a tutorial on writing a loader for a mesh object stored in a binary file with extension .3DS. But it is implemented using C++. Can anyone implement it in c#.net? Or tell me how? I want to use it for my game using SlimDX. Any help will be appreciated.

 

Regards,

Rayyan Tahir



Sponsor:

#2 unbird   Crossbones+   -  Reputation: 5575

Like
1Likes
Like

Posted 04 May 2013 - 09:17 AM

I'd have a look at the Open Asset Import Library, 3DS is among the supported formats. There exists a .NET wrapper.



#3 CoOlDud3   Members   -  Reputation: 151

Like
0Likes
Like

Posted 04 May 2013 - 09:48 AM

Finally a .NET Wrapper. Thankyou!






Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS