DX11 - Swap Chain - Slow Engine

Started by
9 comments, last by VladR 10 years, 12 months ago

Did you, or did you not, yet, create a separate shader with just one effect (Bloom) as I proposed above, to check the actual difference in performance ?

Easiest way would be to just add a different shader technique to a same HLSL file. If you are not familiar with techniques, and are not willing to learn them - then just create a separate shader HLSL file with the new shorter pixel shader.

Then post the FPS here.

VladR My 3rd person action RPG on GreenLight: http://steamcommunity.com/sharedfiles/filedetails/?id=92951596

This topic is closed to new replies.

Advertisement