I'm trying to debug a 64-bit DirectX 9 application and want to get debug output from the DirectX calls, but is having trouble enabling the Debug runtime of d3d9.
If I go to the DirectX Control Panel (64-bit) and check the "Use Debug Version of Direct3D 9" checkbox it resets back to Retail when I close the control panel and open it again, i.e. I can't seem to be able to enable the debug runtime.
For 32-bit applications I can enable debugging.
I'm using the June 2010 SDK and Windows 7.
Anyone with experience regarding this?