Looking for good book or source for HLSL DX9

Started by
3 comments, last by Migi0027 10 years, 9 months ago

Looking for a good source or book on HLSL that would show some recipes for some effects that would work with DX9 using XNA. Its got me a bit hung up.

Any suggestions out there? There are a lot of books on the subject but that can be deceiving...

For more on my wargaming title check out my dev blog at http://baelsoubliette.wordpress.com/
Advertisement

http://www.amazon.com/Shaders-Programmers-Artists-Premier-Development/dp/1592000924/ref=sr_1_3?ie=UTF8&qid=1373612351&sr=8-3&keywords=shaders

That book is quite old but i haven't seen any recent books quite like it. It contains a collection of nice post-processing shaders with source code.

Check out the directx9 book from Frank D Luna.
I worked through it myself with quite some knowledge gains, a bonus is that is also covers the basics of 3d math

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

I'm going to second the Frank D Luna (http://www.amazon.com/Introduction-Game-Programming-Direct-9-0c/dp/1598220160/ref=sr_1_1?ie=UTF8&qid=1376026640&sr=8-1&keywords=beginning+game+programming+directx9+a+shader+approach), start off with 3d math basics, covers basic DX, and most of the rest is learning HLSL through implementing various effects (particle effects, shadow mapping, normal mapping, water effects with displacement mapping, environment mapping, and terrain).

Could try one of the following:

http://www.neatware.com/lbstudio/web/hlsl.html

http://rbwhitaker.wikidot.com/hlsl-tutorials

http://www.gamasutra.com/view/feature/2866/implementing_lighting_models_with_.php

FastCall22: "I want to make the distinction that my laptop is a whore-box that connects to different network"

Blog about... stuff (GDNet, WordPress): www.gamedev.net/blog/1882-the-cuboid-zone/, cuboidzone.wordpress.com/

This topic is closed to new replies.

Advertisement