This is just a minor issue, but I can't seem to figure it out. I've messed around with the values of my VertexPositionColor variables and nothing seems to be working.

vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(0, 0, 0), new Vector2(1, 0)));
//front left upper corner
vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(0, 1, 0), new Vector2(1, 1)));
//front right upper corner ok
vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(1, 1, 0), new Vector2(0, 1)));
//front lower right corner
vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(1, 0, 0), new Vector2(0, 0)));
//back left lower corner ok
vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(0, 0, -1), new Vector2(0, 1)));
//back left upper corner
vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(0, 1, -1), new Vector2(0, 0)));
//back right upper corner ok
vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(1, 1, -1), new Vector2(1, 0)));
//back right lower corner
vertices.Add(new VertexPositionTexture(cubeInChunkPosition + new Vector3(1, 0, -1), new Vector2(1, 1)));
The values I'm looking at are the Vector2s. I don't think it could be my indices, but I could be wrong.
