Hi, I am new to these forums here, just joined, so hi to everyone reading this.
I have started with HLSL around 6months ago, and use AMD's RenderMonkey to create shaders.
I already made alot of progress with learning HLSL and the occasional success keeps me coming back for more :D
Now one topic I tried to stear clear from are wave simulations because I dont understand how to move specific vertices.
For example. I tried moving the vertices in WorldSpace on the y axis, by moving them in an if statement by checking what the position of the vertex is in world space and then moving them accordingly.
But I cant believe that this is how you are supposed to do it.
I have yet to find something about this on google. Which is why I decided to sign up here, and also I believe this will be a great site for helping me with my journey into 3D :D.
So the question is, what would be some more or less arbitary code to move selected vertices up and down.
Some short pseudo code example would really help.
Thanks in advance and I appreciate any help I can get.
PS: If you know of some better software of creating shaders then RenderMonkey then please let me know. A software where its easier to assemble 3d scenes using custom shaders to light the scene would be nice :D