FreezeME - A 3D Platformer in the style of the N64-era platformers

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15 comments, last by glmisscelan 10 years, 1 month ago
Thanks for the nice comments JesseEtzler!

As for the water, I just used the default water on unity Pro, there are some specific settings for shore foam.

Also, there is a foam mesh generator for free that works on the free version but I could not make it work :(

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Below a few gifs that I've been posting on screenshot saturday lately smile.png
title.gif
catapult2.gif
saiyan.gif
I have worked on so many things since the last update that I don’t even remember most of them smile.png.
The most important are the controls.
It is extremely difficult to find that sweet spot on which you feel on total control of the character, I had tried so many different approaches/variables/values and none of them was completely of my liking, especially the jump/double jump, often I had this feeling it was too fast/or too high or… whatever.
Finally decided to scratch all I had and start all over again, and now I can say I feel incredibly happy with the results, still a few bugs to fix but nothing major.
I have also reworked the HUD, dialogues, sounds fx and added this funny gibberish talking (like the one on Banjo Kazooie) and also added transition images at the beginning/end of the level.
From an aesthetic point of view, I have modified the shadows and the illumination substantially. Take ages to bake the scene, but you can feel the difference smile.png.
Also, got 2 new animations for the main character (running and kicking). I wasn’t especially happy with the running one, it was ok, but nothing characteristic, Bela Szabo helped me out with those.
Ah, well, joystick support and new logo too tongue.png.
You can see all that progress on the following video, hope you like it!
[VIDEO]http:
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Video showing a few of the things that I've been working on last week. Soooo many and too lazy to list them smile.png.
Hope you like the video!
[VIDEO]http:
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Just released a video with some updates:
This week I’ve been working on improving the dialogue system, populating the first level, adding some new NPCs and last but not least, I have modified the post processing filters, now the game looks more colorful and vibrant!
[VIDEO]http:
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Also, I’m going to release an alpha demo for free on March 17th :)
Finally, did I tell you that we are on greenlight and we would really appreciate you upvote :P? Here:
Thank you very much in advance!

That's looking real good.

Hello everyone!
Just wanted to let you know, I have just uploaded a free alpha demo, in case you feel like playing some 3D action platforming :).
More information and download link here:
Feedback is more than Welcome!
Hope you'll enjoy it!
Thank you!

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