OK, i said that above
but:
1. implement some functions
2. register them with the scripting language
3. make a compiler using the functions provided by the scripting library
4. if you want, use the scripting library(by the functions provided), make a virtual mation to run your scripts
5. build your aplication in debug mode and fix the script errors(dirring the registration, you maybe get some errors that C++ doesn't show and the scripting library show's)
7. write a script(it maybe a simple game) that use's the functions you've provided(dirring the registration), and test the script, compile it and run it
this is so funny
Yeah I think that integration is gonna be a hassle, but I won't know unless I try it. Maybe I can use it for some parts, but I have to know how far it could help my situation first.