3D Game Engine Design Specifically for Action/Action RPG, Where Should I Start?

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10 comments, last by brightening-eyes 10 years, 6 months ago

OK, i said that above

but:

1. implement some functions

2. register them with the scripting language

3. make a compiler using the functions provided by the scripting library

4. if you want, use the scripting library(by the functions provided), make a virtual mation to run your scripts

5. build your aplication in debug mode and fix the script errors(dirring the registration, you maybe get some errors that C++ doesn't show and the scripting library show's)

7. write a script(it maybe a simple game) that use's the functions you've provided(dirring the registration), and test the script, compile it and run it

this is so funny

Yeah I think that integration is gonna be a hassle, but I won't know unless I try it. Maybe I can use it for some parts, but I have to know how far it could help my situation first.

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i have to say you this:

you cannot use another scripting language

just select one

learn it, use it in your engine

but, why i recommended AngelScript?

well, this is because, it's very easy and it doesn't give's any memory leeks

it is fast, has a compiler (on any Operating System), a virtual machine to test your game and a debugger

it's Open-source and in my idea it's very good for game engines

i'm using it in my engine

when you can't see well like me, you can't test your applications and you can't read something

Github

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