Help with Game engines.

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4 comments, last by colonycapture 10 years, 5 months ago

Hey guys my name is Andrew and I honestly have no idea what I need to do to create the game I want to make. I already have my concept all written up I just need to find a game engine that will suit the game.

I wish to make a turn-based tactical shooter similar to that of games like "XCOM enemy unknown" and "Shadowrun returns", with a tactical map where players control troop movement and resource management, a RPG where your troops level up and get stronger through combat and a loot system where you find new gear or take it from enemies you kill.

I want the game to have 3D graphics simply to make the combat more dynamic and so give a better view point from the tactical map. The level of graphics don't need to be overly high until I have a better idea of what I am doing though.

Does anyone know of a game engine that would allow me to create this game or will I have to create a game engine from scratch?

recap - turn-based squad controlled shooter
- tactical map for recourse management and troop movement

- RPG element for character upgrades and customization and looting

-3D graphics

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For what you're describing, I would say, Unity, Unity, Unity, Unity. You could accomplish everything you described with Unity.

Unity is a pretty good general purpose engine. Other options include Unreal Engine, CryEngine, and writing your own.

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Thanks for the advice guys, I am checking it out right now.

As everyone else has said, Unity is the way to go. It's easy to learn and you can do a lot with it. You can use JavaScript, C#, and/or Boo to code in it.

Shadowrun Returns was done in Unity, check that game engine out. We use it too =)

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