newbie, blender and 'raw faces' models

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13 comments, last by fir 10 years, 5 months ago

Allright much tnx, this comment on joining objects proved to be extremaly helpfull too, and after somewhat blind selections i managed to export "vader tie" finally

o,o

I am happy

Ps. this is quite impressive model : O Does maybe someone know the more source of free fine models to get like this? : O

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Nice model but it's probably not usable as 3D model for games or real time application because of seemingly excessive polycount. How many tri's does Blender report in the info section right side of the upmost bar?

Nice model but it's probably not usable as 3D model for games or real time application because of seemingly excessive polycount. How many tri's does Blender report in the info section right side of the upmost bar?

this screenshot comes from my own framework - software renderer I wrote,- it is slow (i got 5 - 10 fps with that) but

it is working,- maybe i will ask for help here if someone could

help me to optymize that)

this is pure geometry raw triangles (no colors, no normals)

this is exactly 285 321 triangles here, colors come from flat shading of 3 randomly setted light

his screenshot comes from my own framework - software renderer I wrote,- it is slow (i got 5 - 10 fps with that) but

it is working,- maybe i will ask for help here if someone could

help me to optymize that)

this is pure geometry raw triangles (no colors, no normals)

this is exactly 285 321 triangles here, colors come from flat shading of 3 randomly setted light

Yeah, that is a lot for a single model as I suspected. For PC game use you might want to target to anywhere from 1% to 20% of that depending on how you want to use it. :)

Optimizing would require good 3D modeling experience since you usually remodel lower poly version and bake a normal map based on the difference. The automatic polygon reduction tools don't really work on hard surface models in a meaningful way.

his screenshot comes from my own framework - software renderer I wrote,- it is slow (i got 5 - 10 fps with that) but

it is working,- maybe i will ask for help here if someone could

help me to optymize that)

this is pure geometry raw triangles (no colors, no normals)

this is exactly 285 321 triangles here, colors come from flat shading of 3 randomly setted light

Yeah, that is a lot for a single model as I suspected. For PC game use you might want to target to anywhere from 1% to 20% of that depending on how you want to use it. smile.png

Optimizing would require good 3D modeling experience since you usually remodel lower poly version and bake a normal map based on the difference. The automatic polygon reduction tools don't really work on hard surface models in a meaningful way.

:) I like complex models and pure processing power, though indeed, in real i will probably be searching today more for low poly models, but I am hapy artist can manage to give ya such great models as the one above (It only takes 4.99 MB .blend file and 7.94 MB .raw file so it is not such big on the other side)

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