Which engine for 3D games using C#?

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7 comments, last by Gamerboy59 10 years, 3 months ago

Hello guys,

I'm 16 years old, still go to school (high school) and now I wanna start creating 3D games. Mainly for Windows 8(!) and Windows Mobile/Phone but it wouldn't be bad to do this later for iOS, too. ;) In school I learned a bit C# because we got a corporation with Microsoft and well, making simple Desktop GUIs works fine but I feel like trying out a new area. Maybe you now think I'm stupid "why dropping native desktop development if you already did it for long" all I can give as reason is that there are simply too much people developing such applications because it became very easy. Testing out developing games should give me new views of a different area if computing. If I get my kicks doing such, I'd probably think about continue it but all plans go for jobs doing later. So it should be capped simple.

I goggled around and found some good engines which also don't require much coding skills (I can't code moveable objects well biggrin.png):

  1. UDK
  2. Unity 3D
  3. ShiVa (stonetrip)
  4. GameStart3D
  5. and at last, today I found Leadwerks on steam.

Which of those would you advise? Or would you advise something completely different? What would you do if you were me?

Thanks,

Gamerboy59

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Unity. It's easy to get started with. Has lots of features, is essentially free for your chosen platforms. And best of all has scripting in C#.

Thanks. Lets see what others mean. happy.pnglaugh.png

Nobody else? Anybody got experience with unity or one of the above given engines?

Unity. If it was another language then . . .

UNREAL ENGINE 4:
Total LOC: ~3M Lines
Total Languages: ~32

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Nobody else? Anybody got experience with unity or one of the above given engines?

This and plenty of related questions are asked almost on a daily basis over here. So no, I wouldn't expect many answers. Instead I would suggest you either read the sticky on top of this page or search this forum (hint: searching on "which engine" will give you plenty of results).

Also, Unity is fine. Go for it.

Many people claim Unity to be slow under certain conditions (like using physics excessively), but it's probably still your best bet until you've got something more serious going on you're willing to pay a substantial amount for.

UDK isn't C#, its programmed using a combination of their own in house scripting language, C++ and a visual graph tool called Kismet.

Shiva is, I believe, dead.

GameStart3D hasnt had an update since last spring, I find that disconcerting to say the least.

..... that leaves Unity by default.

Now if you remove the C# caveat, tons of options open up.

Thanks. ;)

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