I wrote a couple of decent posts about a quest system design in another thread:
http://www.gamedev.net/topic/652095-help-on-how-to-implement-stories-and-quests-on-an-rpg/
It might be worth a read to you.
- Eck
I wrote a couple of decent posts about a quest system design in another thread:
http://www.gamedev.net/topic/652095-help-on-how-to-implement-stories-and-quests-on-an-rpg/
It might be worth a read to you.
- Eck