It is basically 2D Library with similar graphical environment like THE CONSOLE Super Nintendo Entertainment System. We have this awesome and fast CPU why would we want to use crippled Public OpenGL library for this? Because, not only doing it on GPU is COOL but also gives you totally free cpu time per frame. GL Draw Call is done in another process using nvglvt.dll or similar things and it's basically same thing as just doing Sleep(1000/12) in another thread.
So, if you tries to implement this kind of environment like 32Bit 320x240 and 5 Layer in GPU blit only, it gives you about 3FPS no matter how great your graphics card is.
The more objects you have the slower it gets. Means you CAN'T make even Starcraft 1 if you only use what is given to you.
Point is, CPU is FREE and 12FPS is just Graphics do some crazy stuff like voxel 3D filling in cpu and path tracing in vertex shader and stuff. It is about using only uncrippled DP4 Vertex Shader processing line.
Think about Raspberry PI
Edited by WalkingTimeBomb, 25 March 2014 - 12:40 PM.