Screenshot of your biggest success/ tech demo

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60 comments, last by Glass_Knife 9 years, 10 months ago

Nice, you're making good progress :)

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

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Hi, I created my first triangle using DirectX 9 .... wou wou ...rolleyes.gif

Couldn't resist. A bit old, but anyway

Couldn't resist. A bit old, but anyway

Wow, that looks really good. What is it, a game you worked on?

I really like the atmosphere in the picture on the right, and the way texturing/ mapping and lighting is done.

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

Hi, I created my first triangle using DirectX 9 .... wou wou ...rolleyes.gif

Nice, you have to start somewhere right ;)

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

Thanks Cozzie. Yes, that's a game I'm still working on, and probably forever :p It's a hobby project, with a self-baked hobby engine, and fellow hobbyists that made the textures, sounds and props.

Thanks Cozzie. Yes, that's a game I'm still working on, and probably forever tongue.png It's a hobby project, with a self-baked hobby engine, and fellow hobbyists that made the textures, sounds and props.

Nice, do you have some more shots/ a video or maybe demo? rolleyes.gif

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

Yup, you can find quite a lot when clicking the blog link below.

Plans/hopes are to release 2 more demo movies this year, as the last one (from the 2 pictures above) was released begin 2012. Time for something fresh. Unfortunately finding enough help on the artist/3D front turned out to be more difficult than actually programming the darn thing. Just fishing and hoping for talents with plenty of free time to knock on your door, isn't going to happen. Or well, it does happen sometimes when new demo movies arise. But then keeping them involved and motivated on a slow progress game, is really, really hard.

One idea, or maybe actually last-hope, is to raise a bit money via Kickstarter once the official next demo is released. Not to collect then thousands of dollars, but just a small budget so I can pay the artists per asset. Like 12$ for a chair, or 25$ for somewhat more complicated tasks. Not much, but always better than nothing and hopefully enough to keep the sirup streaming. At the same time being able to pay a little bit also puts me in the position to demand a bit more (speed). Now I can only smile and be thankful if someone delivers, but frankly that's not enough to keep everyone modeling & drawing. In Utopia maybe, but not in the real world where a man has to earn bucks for his household.

Just watched the tower22 move, besides the quality :) it looks very cool, like the horror atmosphere in there.

I say put it on kickstarter and I'll do my part.

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

Here are some screenshots from a demo of my Typhoon engine:

[attachment=22127:Main 2014-06-14 13-38-44-67.jpg][attachment=22128:Main 2014-06-14 13-38-51-94.jpg][attachment=22129:Main 2014-06-14 13-39-00-81.jpg][attachment=22130:Main 2014-06-14 13-39-10-70.jpg][attachment=22131:Main 2014-06-14 13-39-43-44.jpg][attachment=22132:Main 2014-06-14 13-40-21-16.jpg][attachment=22133:Main 2014-06-14 13-41-44-98.jpg]

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