In my previous post I was going to just use pointers in Lua and have them passed when needed, this was the wrong path for what I wanted to be on.
Now I'm trying to expose the classes and their functions to Lua, where a function called on an object will take affect on the instance on the object, but since Lua functions are static, how do I get it to affect the instance of the object?
I looked at the luawrapper, but I didn't want to use it because of it's dependence on the boost library and I didn't want to include that just for the wrapper.
any help would be appreciated thank you :)