What is a good 2D game engine?

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11 comments, last by Misantes 9 years, 11 months ago

I tried monogame the other day and i have to say, it's not bad at all. I think it's just like xna.

One thing that annoy me is the sound dont work outside vmware, but i guess that's because it doesn't like my old Sound blaster card ^ :)

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I hate to be the bearer of bad news, but RPGs are hard to make. It's hard to tell from you post whether you are ready for that challenge. I just hope that you are a dedicated programmer and that you have a team of artists and at least a year.

With that said, making your own engine might turn out cheaper than using Unity, depending on what you want to export to.

I have wanted to make a RPG before but have safely been talked out of it. There's nothing very wrong with it, it's just hard. I'm instead probably going to end up making a simpler RPG/card game hybrid, which takes less art and programming.

I wouldn't start on a RPG until you have made:

Pong

A platformer

Etc.

In your choice of programming language.

You asked about engine's though. In this case, making your own might be a good idea. There are simpler solutions, like Scirra Construct 2 and Game Maker Studio, but they don't use the C# you want to use and may turn out just a little too simple for your needs.

It's not an engine, but I found the SFML library to be fairly user friendly when working with 2D. It's muti-platform, has bindings for c# (I've only used with c++ so can't speak to it's c# capabilities at all). It has windows, audio, networking, and graphics modules. It uses a zlib/png license, which is free for commercial use. It has pretty much everything you'd need for a 2D game.

I found these tutorials helpful when starting out with it:

http://codingmadeeasy.ca/tutorialLayout/sfml2

They're not perfect, but they're pretty comprehensive.

Many people opt for the SDL library instead, or one of many others, so maybe check out your choices.

For a 2D rpg, I would think that an engine would be largely unnecessary (as there isn't much in the way of physics and such. You're just moving a sprite around the screen, interacting with objects.) If you're going turn-based, it's even more unnecessary, I would think.

And, along with the comments above, an RPG, while from a programming standpoint isn't terribly complicated (depending on complexity of course), the sheer volume of the artwork, dialog, and other assets can be pretty daunting. It's just so heavily dependent on producing lots and lots of content. But, having no knowledge of your experience, feel free to disregard this comment tongue.png Also, if you've already decided on a library (or doing without one) and specifically were looking for an engine, feel free to disregard all this too smile.png

If you really just want an engine, I sadly don't actually know of any decent free ones. There are things like rpg-maker and game-maker and such, but I don't believe they fit all of your requirements (c#, free, etc). But, perhaps someone else can be of more help in that regard.

Beginner here <- please take any opinions with grain of salt

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