tips for beggining to make video games? have programming knowlege

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10 comments, last by Evan Gordon 9 years, 11 months ago

A willingness to make mistakes and go through a process of trial and error is actually a really good approach to this. You're at the start of what will be a long and difficult journey if you stick with it, and it's unavoidable that you will make a lot of mistakes along the way, but it's also very rewarding. I'm reminded of a relevant blog entry one of our moderators posted a couple of years ago: "become a good programmer in six really hard steps" -- note however that I don't recommend rushing towards steps five and six, they're things that can wait until you're more experienced than you are now.

It sounds like you're on the right track, keep at it! cool.png

- Jason Astle-Adams

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A willingness to make mistakes and go through a process of trial and error is actually a really good approach to this. You're at the start of what will be a long and difficult journey if you stick with it, and it's unavoidable that you will make a lot of mistakes along the way, but it's also very rewarding. I'm reminded of a relevant blog entry one of our moderators posted a couple of years ago: "become a good programmer in six really hard steps" -- note however that I don't recommend rushing towards steps five and six, they're things that can wait until you're more experienced than you are now.

It sounds like you're on the right track, keep at it! cool.png

Wow that article was great, ill definitely be sharing that with any friends of mine who are thinking about going through this process.

I did Look around on forums and such and it seemed like, although the lazy foo tutorial for SDL is amazing, that SFML will end up being easier for me to work with, though it does seem to be to a small extend based upon personal preference.

Thanks again for the advice! time to get Coding!

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