I just thought some people would have some interest in the Ludum Dare Postmortem article I just put up.
I decided to do a different sort of postmortem in that I exhaustively analyzed a timelapse of development, made graphs, and drew conclusions from them. The writeup is primarily introspective. It may offer some insight for those who were surprised at how much I got done in 48 hours. For advanced developers I think the primary takeaway is that you can do this for yourself as well.
---Sebastian