I am trying to migrate from dx9 to dx11, but have difficulty setting my project to build properly (express version of VS 2013).
1. I set the path to inc & lib dirs of my dx sdk (june 2010)
2. I set in linker options to include these libs:
d3d11.lib d3dcompiler.lib d3dx11d.lib
3. I have included DirectxTK library into my "solution" using guidelines from this site since this documentation say that D3DX11CreateShaderResourceViewFromFile is deprecated (tho i am on Windows7 still), and i want to be able to load my textures.
When i build my solution i get this errors/warnings, but they are all related to stuff from win/dx sdk:
I dont know how to resolve this. Please help.