I've been working on a game mechanic that revolves around sword-combat, and have reached a point at which I feel that I could use an external perspective on it. To that end I have a basic prototype (a link to which should be at the end of this post), and would appreciate feedback on it.
(This is, by the way, the second version of this prototype; I posted an earlier version on other fora, and this incorporates some of the feedback that I received regarding that version.)
Regarding feedback, I'm interested in any impressions, but am primarily focussed on whether this game mechanic is worth pursuing further. I do have a few specific questions, but would appreciate it if anyone inclined to try the prototype read them after playing, simply to reduce any bias that they might introduce if they're in mind during play; to that end, I'm hiding them within a "spoiler" enclosure.
Feedback questions:
[spoiler]How intuitive did you find the control method?
Was the combat fun?
How challenging was it to beat the enemy character?[/spoiler]
Known issues:
- Horrible, horrible graphics and sound. ^^;
- A minor feature not mentioned in the instructions: press "=" and "-" on your keyboard to increase and decrease the game resolution, respectively.
- If the game doesn't start up in full-screen mode, try one of the above resolution-change keys to force it into full-screen.
- The mouse, although hidden, isn't constrained to the window; as a result I recommend sticking to full-screen mode, and even then the cursor may escape on multi-monitor setups.
- It's possible to "dodge" out of the circular area in which the game starts.
The download is a Windows installer about 22MB in size. (It should work on both 7 and XP; I don't know about 8, I'm afraid.) The engine used is Panda3D.
You should be able to download the prototype via this link.

