How a successful indie feels alienated in commercial game development...

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2 comments, last by Orymus3 9 years, 7 months ago

http://www.polygon.com/2014/9/15/6151921/why-notch-left-mojang

Interesting read. Surely, there will be more to follow on that train of thought (Notch has expressed the need to explain his motivations more in-depth), but it goes to say how fundamentally different indie game development is from the industry.

Food for thought!

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Lesson: the whole suggestion to indies about "promote yourself" is dangerous as hell. There are many good reasons why you should keep your image separate from your games.

Surprised he still plans to make games though. One would think that when feeling like that the first thing one would want to do is stay away from anything even remotely resembling the whole situation as soon as possible.

Don't pay much attention to "the hedgehog" in my nick, it's just because "Sik" was already taken =/ By the way, Sik is pronounced like seek, not like sick.

Sik_the_hedgehog: that's because Notch knows it's not the game development he didn't like, it's the publicity.

[Formerly "capn_midnight". See some of my projects. Find me on twitter tumblr G+ Github.]

He always struck me at the kind of individual messing around with toys in his basement. I'm glad he gets to go back to that.

I don't think he was fit or felt at the right place in the shoes of the CEO of a multi-million dollar business.

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