Hi.
Im probaly just missing something small but i cant get anti aliasing working with offscreen rendering. When i set the sample count above 1 the offscreen textures seem to always return (0,0,0,0) when i sample them regardless of what im rendering to them and even if I clear them to a different colour. Rendering to the backbuffer works with anti aliasing though.
to test it im trying 2x aa.
ive set the sample count to 2 in the DXGI_SWAP_CHAIN_DESC and in the depth texture and in all render targets. Is there anything else i need to do? (The Quality for all of them is set to 0)
I can post code but im not sure were the problem would be. Please ask for more information/code if needed.
Thnx in Advance