Hello,
So, I am working on a 2d car game. For drivable surfaces, I was planning on using a bit map mask so I could determine if the road surface was drivable or not. However, anyone have any ideas on how to handle collisions, instead of saying cannot drive, I want to handle a collision, but I would normally need a normal of the face and then use that to bounce off of that surface. With a bit map, I just know they can't drive, how would I go about creating a normal from a bitmap?
Any thoughts?
Thanks