Hello guys,
I am using Visual Studio 2012 integrated 'PIX' to debug my shaders. Shaders are compiled
with D3DCOMPILE_SKIP_OPTIMIZATION and D3DCOMPILE_DEBUG flags.
Everything seems to work fine (stepping through code,...), except that all variables values
are reported zeros or NANs.
Do you please have any idea what may be wrong ?
Many thanks !
Cheers
P.