Hi,
Although I don't watch South Park, I had chance to watch (notified by someone) an episode of South Park called "Freemium isn't free" ( can watch at http://southpark.cc.com/full-episodes/s18e06-freemium-isnt-free ) , gives "insightful idea" regarding freemium games imo.
When looking at freemium games, (at least those I checked) it seems that at the end , few whales spend ridiculous amount of money to make game sustainable and often games are tailored to ensure whaling them.
What I wonder is if it is because no matter how good your game is there is a large group that will never ever spend money or it is easier/more lucrative to design game for whaling. Asking same question from another angle, isn't it possible or viable to make a game you can get revenue from a large player base rather then small group of top players?
Thanks in advance