Hi!
I'm wondering if there's an easy way to change the scaling of an ID3DXSprite according to its depth? I'm using a sprite for the exhaust of a spacecraft in my game (using D3DXVec3Project to determine its position on screen):
[attachment=25014:spritescale1.jpg]
...however as I change the camera distance, the sprite stays the same size:
[attachment=25015:spritescale2.jpg]
Perhaps there's a flag I can set? Or failing that, does anyone know how the scaling factor would relate to distance?
Thanks :)