Isometric visibility problem

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9 comments, last by Unduli 9 years, 4 months ago

Thank you all for replies! smile.png
For now uniqueness is not only reason for isometric view.
The game client is planned to be in browser (webgl-based), and it's my first webgl game, so I doubt that we will be able to make good FPS graphics in webgl. I hope that I am wrong.

The third reason is that I think game will look more epic (especially on full server) in isometric perspective.

Oh, then seems we are on similar boats (browser based as well , though not webGL but Canvas) , wish graphics were the sole or biggest problem in a fast paced browser game.

mostates by moson?e | Embrace your burden

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