Hi,
I have recently discovered a very simple new way to render thousands of lights in both forward and deferred scenarios. I call the method BVH Accelerated Shading. BVH Accelerated Shading is quite a bit easier to implement than Clustered Shading methods, and its performance is seems pretty competitive, so this should make a good alternative to those methods.
[attachment=26012:lots_of_lights.png]
I have written a post about it here. Take a look and feel free to comment! ![]()
-fries