Anybody with a Windows Phone could lend a hand?

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6 comments, last by megamoscha 9 years, 1 month ago

So, I tried my luck on the Windows Phone market, by wrapping the HTML5 version of my game in a webview. I was barely able to hit 30fps on my Lumia 530, which is a low end device, so I thought that I'm successful :) However, I haven't tried any other device. If you have one, could you please test my game? Much appreciated - http://www.windowsphone.com/en-us/store/app/aquatic-rescue/153fce08-de77-44ec-8138-2b0f3f1ae614 - you don't have to buy it, just use "try" - it has first 20 levels free.

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Lumia 535 here. On the screen with the "Tap to start" message. I can tap as long as I want. Nothing happens.

Lumia 535 here. On the screen with the "Tap to start" message. I can tap as long as I want. Nothing happens.

Hi megamoscha, I just updated the build, could you please retry? The bug was that I assumed that at least music is supported on WebViews to check if audio is loaded, but some devices don't support even that! So, now I fixed that, could you please update it?

I've updated ut now. Everything works so far and it pretty good. No slowdown so far. My son likes your game :-)
Lumia Icon here, game seems to run just fine. Audio works. No music that I've noticed (not sure if there's supposed to be music or not). Can't tell what the framerate is but it feels fine.

Thank you guys. I finally managed to play all audio from C# (.wav with DirectX, .mp3 with MediaElement), so now in latest updated there should be music too, could you please check one last time :) ?

Affirmative, music works now!
Music works fine now.

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