Framework / engine needed for isometric game

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2 comments, last by jeskeca 9 years ago

Hello,

i am a new member and and experienced developer already.

In my freetime I want to create a simple isometric game - like old populous or the new godus if you know.

my problem is the start?

should I do it in c# and xna (although xna seems to be dead)

or in html5-technology and play it in the browser?

or in general: which engines frameworks are good for c# and javascript/html5 for an isometric game?

maybe you can give me a hint.

thanks you!

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You can use MonoGame instead of XNA. It is a very active; even Microsoft is using it for some of their projects. :)

Too many projects; too much time

Have a look here: http://devmaster.net/devdb/engines

There are lots of engines to choose from depending on how and what you want to use.

A common misconception is that making games is mostly programming. A game is equal parts art, game design, and programming.

Answering your question requires knowing more about the skills, resources, and plans you have available.

How are you creating 2.5d isometric art? Who is creating it?

What is the game design? What games will inspire the mechanics?

What programming languages are you experienced in?

What kind of quality and timeline are you shooting for?

You could start with an open source game, and reuse both their code and art; you could author in js/ts/html5; you could author in js/ts/webgl; you could used 3d and unity/ue4; you could code in c# opentk/monogame,java lwjgl,or c++ gl/d3d/sdl; you could use pygame in python.

What is best for you depends on many factors.

Not knowing anything, i suggest you use pygame, c# monogame, or javascript/typescript html5/svg.

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