In my MacBook Pro (using Bootcamp) on a GeForce GT 750M, the NVidia system information says:
Total available graphics mem: 4096MB
Dedicated video memory: 2048MB GDDR5
System video memory: 2048MB
It's advertised as a 2Gb card but I appear to be running out of video memory at just over 1Gb. I'm handling several 8192x8192 textures for terrain editing (I don't stream whilst using the editor):
2 x D3DFMT_R16F 8192x8192 for flip-flopping the vertex texture (for terrain heights)
1 x D3DFMT_L8 8192x8192 for material type
1 x X8R8G8B8 8192x8192 for terrain normal
That's 4 8192x8192 textures I'm creating - Pix says 6 with an extra D3DFMT_L8 created by Direct3D (not the application) and another X8R8G8B8 - not sure why these are being created, so I've calculated all that (including the ones created without my consent) at 939,524,096 bytes, or 939Mb. The rest of my textures/indexbuffers/vertex buffers according to Pix come to around 70Mb.
That makes it feel to me like I only have 1Gb of space to play in.
Should I be able to use that full 2Gb or not?