Mass Effect like camera system in unity3d

Started by
-1 comments, last by rogerdv 8 years, 10 months ago

Im trying to implement a simple TPS prototype (Im bored), but the default TPS camera system is not the behaviour I want. My idea is to emulate the Mass Effect system: camera free look controlled by mouse movement, and the character moves in the direction the camera is pointing at. The default system keeps camera and player looking in the same directio, and they are rotated together. Is there some tutorial describing the first method or somebody has experience in this topic?

This topic is closed to new replies.

Advertisement