Now i know how to calc a solid volume, but i found that i will have to slice that solid by 4 planes that will shrink it, i am wondering if i could do a fast clip without involving csg into that (way too expensive - i need that to run realtime). Any ideas how someone could do that
i can iterathe throug faces/vertices do some fancy stuff but i rather want to avoid outputing new vertices and storing the output solid to another part in memory.
eppo went with idea of using spheres as volume then slicing it with a plane maybe this is easier but for now i dont know how to do this either.