Hello,
I have 2 questions:
1st I just created a 20k : 20k picture in Gimp and realized that this used about 4GB RAM. I know, exporting this as a .png will be a lot less big and gameenginethingys compress it even more, but I wonder whats the "perfect" resulution for my textures ![]()
Because I made a arrow and a bow model for a game and when pulling the bow, the arrow will be right in the camera and I don't want the player to see the pixels, neither I want to have 128GB RAM to play the game..
2nd: Why are textures width and height always at a size of: 2x like 2, 4, 8, 16,...
Thanks in advance,
Sorry for my horrible english ![]()