Esenthel Engine - Huge performance improvements for Sound Processing

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-1 comments, last by esenthel 8 years, 10 months ago

Just released an update with some awesome Sound Processing performance improvements.

Recently I've discovered that playing several sounds at the same time can cause a significant delay in the game, which led me to rewriting core part of the sound processing.

You can now start several sounds at the same moment, and that will not generate any delay/slowdown in the game, as all sound commands are now recorded, and executed on a secondary sound thread.

You can now play hundreds/thousands of sounds, and the engine will automatically prioritize the most important sounds, based on their volume and distance from camera, and ignore processing of sounds with low priority.

Also memory usage for sounds on OpenAL targets (Mac, iOS, Linux and Web) has been reduced by nearly 2x.

Enjoy!

Esenthel Engine is a high-performance cross-platform (Win Mac Linux iOS Android Web) Game Engine with attractive licensing, in development since 15 years.

http://www.esenthel.com/

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