I've got a great idea and a rough idea of what I want, but the tutorials I read all assume I have a game engine and have messed around with it a bit. Honestly I have no idea what engine I even need
Since I have a lot of ideas I want in the game I think I will need to keep the core system simple to compensate. After thinking about it for a while I decided on a top down at-an-angle 2D game. An example would be Project Zomboid:
http://small-games.info/s/f/p/Project_Zomboid_1.jpg
Actually it was inspired by Project Zomboid so I expect the game will look very much like that screenshot so please check it. It's basically like The Sims with buildings and characters and furniture etc but the point of view is fixed and the camera cannot be rotated (is that 2D?) so I'm guessing that would be a lot easier to program than something fully 3D like The Sims
Here's a short gameplay video of PZ, skip to 0:18 for the gameplay:
I won't be creating a zombie game it will be medieval but I want it to look and play something like that
PZ uses an in-house engine. I don't start uni til September and I expect creating my own engine won't be one of the first things we jump into. Is there something I can use to get this kind of effect?