What game engine should I use?

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8 comments, last by jpetrie 8 years, 9 months ago

I've got a great idea and a rough idea of what I want, but the tutorials I read all assume I have a game engine and have messed around with it a bit. Honestly I have no idea what engine I even need

Since I have a lot of ideas I want in the game I think I will need to keep the core system simple to compensate. After thinking about it for a while I decided on a top down at-an-angle 2D game. An example would be Project Zomboid:

http://small-games.info/s/f/p/Project_Zomboid_1.jpg

Actually it was inspired by Project Zomboid so I expect the game will look very much like that screenshot so please check it. It's basically like The Sims with buildings and characters and furniture etc but the point of view is fixed and the camera cannot be rotated (is that 2D?) so I'm guessing that would be a lot easier to program than something fully 3D like The Sims

Here's a short gameplay video of PZ, skip to 0:18 for the gameplay:

I won't be creating a zombie game it will be medieval but I want it to look and play something like that

PZ uses an in-house engine. I don't start uni til September and I expect creating my own engine won't be one of the first things we jump into. Is there something I can use to get this kind of effect?

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As you can imagine, this question is asked at least once a day. I would suggest you look through these search results first and see if they give you the information you're looking for:

what game engine

To be honest, 2d isometric is kind of a pain to work with. Depending on what you're doing, you may want to think about just doing a 3d game with an isometric camera.

Asking what game engine to use is like asking someone else what religion to follow.

Only you can decide and the choice might be to use none at all depending on the problem you're trying to solve.

Choose what suits you and research first.

Ask yourself what you want from your game and try and make a prototype in all the ones that take your fancy. Make your decision based on quality and speed of development and budget.

Good luck!
I would try out Godot engine for a game like this. It looks very promising.

This is my thread. There are many threads like it, but this one is mine.

I would try out Godot engine for a game like this. It looks very promising.


I agree here. It has some incredibly powerful 2D tools.


I'm guessing that would be a lot easier to program

No, probably not. Iso is 2D "faking" 3D through the use of a tilted, offset-based tile grid system. 3D is actually 3D, so the majority of your troubles are already solved. You could have a working prototype in Unity in no time, you wouldn't have to deal with faking the lighting, faking the collision, faking the depth and all of the other things you're going to have to figure out that haven't really been done since the late 90's, early 2000's. I would imagine you'll be reading lots of old books and old websites to build a decent iso engine in 2015.

Pew! Pew! Pew!

http://www.fifengine.net/

I've not heard of this one...

For the lazy what does it offer that's unique and interesting to save us clicking the link?

FIFE (the Flexible Isometric Free Engine) is designed around isometric games, mainly, unlike other more general-purpose options. This means it will help deal specifically with a lot of annoyance you might otherwise have building the "isometric" aspects of a game in a more general 2D or 3D engine. It comes with editing tools, like a map editor, saving you from having to build or repurpose one.

Originally it was designed to emulate the early Fallout games (one of the F's used to stand for Fallout). I see it now supports top-down maps, which is new last time I checked on it; one of the developers used to be a regular in #gamedev.

It's a very mature engine, having been around much longer than Unity and the like, and is still actively maintained.

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